There are moments where Willy’s dialog seems a bit off, as though English is not the first language of the script writer, which is shown mostly in how some objects are referred to.
BONETOWN REVIEW UPDATE
At the time of finalising this review a fresh update of the game was released which further improved the graphics of scenery and lip sync issues were not noticed towards the latter half of the game. ConclusionĪlthough the review was conducted with the pre-release candidate version, and in this version there were some minor lip sync issues, it was overall a fully polished and enjoyable experience. The sound track and music is well done and not distracting, annoying or ill-fitting in any way, however the music does not really shine until the end credits. At times the dialog is quite interesting, as there were moments where the dialog and the subtitles either didn’t match or the dialog seemed to not be the most appropriate fitting words for example, Willy would sometimes say things that make you question how a boy of his age has that level of maturity or wisdom. Some of the characters have interesting voices, such as the bar tender in the hotel, which add some welcome diversity. The voice acting especially for the lead Willy, is expertly done. There is a flow and welcoming style to the imagery that is immediately captivating and relaxing to the eye.Ĭinematic cut scene: The journey to Bone Town, Willy on his bike Sound and Voice acting It is really wonderful and highly detailed especially when taking in the details of the buildings and scenery and landscapes. The graphics and imagery are in a fantasy, cartoon style, where shapes are often irregular, such as square objects not being square, and stretched perspectives etc.
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So because of that, this review won’t reveal any further details about the story, you will have to play it to find out. The story itself is perhaps aimed more at younger players but it is still quite enjoyable for all ages, it can be predictable but only in a ‘step ahead’ kind of way, for example the ending where you learn what happened to Willy’s farther, the clues do give it away but you only see them a moment before the curtain is lifted simply put, it is not a story that is immediately ruined in the opening scene or easily predictable in the who what where when and why of it all. But it is an incredible time saver and removes that annoying drudgery of schlepping back and forth just to test your idea, object or interaction at a specific location. The map enables the player to instantly transport to any known location on the map – a feature that sadly was only discovered half-way through the game.
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What is really welcome to see in this game is the map system that gets introduced after your first night in Bone Town. He also has some really funny monologue moments and exchanges with the NPC’s, especially the nerdy gamer/bartender.